

Gem priority is in order, even with awakened gems.
Physical dmg ranger poe upgrade#
Upgrade those gems into awakened gems if possible to maximize your damage output. Toxic Rain - Mirage Archer - Vicious Projectile - Swift Affliction - Empower - Void Manipulation mana issues are there because of high APS (for Quill Rain while levelling) Weak early stages, takes a bit of time to reach optimal setup, not very SSF friendly Lvl 99 Divine flesh + armour and shield, realistic non-Harvest gear: Lvl 94 Phase acrobatics + Wind Dancer, realistic non-Harvest gear: Gloves: Vigilant Strike - Faster Attacks - Ancestral Call - FortifyĪscendancy: Veteran Bowyer -> Nature's Boon -> Master Alchemist -> Nature's Adrenaline Shield: Shield Charge - Fortify - Faster Attacksīoots: Vaal Righteous Fire - Increased Duration - Vaal Molten Shell - Second Wind Weapon(Trigger): Frost Bomb, Purifying Flame, Frostbite / Elemental weakness Helmet: Flame - Arcane Surge - Bonechill - Vortex It's just some min-maxing when you have nothing else to doīody: Vaal Blade Vortex - Unleash - Hypothermia - Intensify, Concentrated Effect, Awakened Cold Penetration, Awakened Controlled Destruction, Empower Note: The awakened gems are NOT necessary at all for the build to perform well. When RF is on, gotta keep pressing that mana flask or you will degen Can only do physical reflect after converting 100% of physical damage to convert (90% conversion is doable with enough armour and not too much damage)

Cannot do elemental reflect without fitting 100% reduced reflected damage taken on your gear. Can work on a budget, but needs an explodey chest to clear well (thankfully harvest makes this easier than otherwise!), and a few expensive gear pieces (in HC at least, most of it would be a lot cheaper in SC) to scale the damage and tankiness PoE 3.14 Pathfinder Scourge Arrow Fast | Tanky | Beginner friendly Build PoE 3.14 Pathfinder Toxic Ranger Beginner | Easy | Endgame Build PoE 3.14 Pathfinder Blade Vortex Fast Endgame Ranger Build For the rest of the items just get good life roll and resistances rings, some crit multi on amulet and Fractal thoughts for helmet, which is relatively cheap (1c).These should be enough to get you going.Īscendancy: Gathering Winds -> Wind Ward -> Endless munitions -> Ricochet Try to get 5L Death's Opu's and a Hyrri's Ire and try 5linking it your self, it shouldnt take more than 40-50 fusings. Second Wind - Dash - Frost bomb - Sniper's mark (Swap Sniper's Mark with Vaal Grace if you have Curse enemies with Ele Weakness.ĬWTD - Immortal Call (Level 1) - Increased Duration - Summon Ice golemĮnlighten lvl 3 -Hatred- Herald of Ice-Divergent Precision ( you can use normal precision i just like the +10% increased dmg)
Physical dmg ranger poe full#
*NOTE* Youre probably gonna need to have around 20-15+ strength somewhere for your dmg on full life support to reach lvl 20īarrage - Inspiration - Added cold damage - Elemental damage with attacks - Cold Penetration-Damage on Full Life Fun part is also about "doubling your elemental DPS with one button".Ice Shot - Damage on full life - Added cold damage - Elemental damage with attacks - Chain support - Hypothermia You say EE/EO were auto-included into Elemental DoT builds, but so does Wither in Chaos DoT builds, is it an "interesting debuff" to you then? More interesting than keystones?Also don't think people are upset about losing the keystones in their builds, they just do not want single target on DoTs to be further nerfed, and thats what happened with currently known changes:) Numbers are easy to change indeed, but GGG won't change them if nobody cares:)P.S.

But it is still one button you need to press. Thats how I see it:Bleed - Ensnaring Arrow self-use / ballista - press a button on bosses because you don't need that dps for clearPoison / Chaos DoT - Wither totems - press a button on bosses because you don't need that dps for clearElemental DoT - Storm Brand - press a button on bosses because you don't need that dps for clearAnd yes, for elemental version that one button provided too much at once - EE, EO, one or two curses on hit as well. I think what you listed is kinda equal really.
